ODSERVA 3.0

ODSERVA 3.0

Odserva 3.0 is an innovative technological tool designed to raise awareness about the Sustainable Development Goals (SDGs), strengthening social, educational and territorial impact on young people.

It’s an educational and inclusive video game to transform commitment to the 2030 Agenda

WHY ODSERVA 3.0?

Spain faces structural challenges that require immediate action. Our project was born to respond to three critical problems identified through official data:

Population at risk of poverty or exclusion

POPULATION AT RISK
OF POVERTY OR EXCLUSION

Digital divide

DIGITAL DIVIDE

Global warming

GLOBAL WARMING

MISSION AND VISION

This project is the evolution of the ODSERVA and De SOS to SODS projects. It is an inclusive video game that uses technological innovation and data analysis through AI to promote knowledge of the SDGs.

We want to maximise youth commitment to the 2030 Agenda.

Contributing directly to:
SDG 4 (Quality Education)
SDG 10 (Reduced Inequalities).

Our audience is:

  • Young people
  • Third Sector entities
  • The educational community.

5 OBJECTIVES

Technology for everyone

Technology for everyone

We want technology to be a bridge, not a barrier.

  • ODSERVA in your pocket: Creation of versions for iOS and Android.
  • Real inclusivity: Incorporation of universal accessibility criteria and translation to all co-official languages.
  • Jump to the stores: Availability in the official Meta Store and PICO Store.
Social Intelligence and Data

Social Intelligence and Data

We use technology to understand what matters to young people.

  • AI Analysis: We implement Artificial Intelligence to identify which SDGs generate the most interest.
  • Strategic Reports: We generate recommendations so the Third Sector can make decisions based on real data.
SDG Points and Training

SDG Points and Training

We bring the project to the streets and classrooms.

  • Technology Hubs: Creation of Fixed SDG Points in different autonomous communities.
  • Agents of Change: We train Third Sector staff to become autonomous facilitators.
  • Methodological Guide: Materials for any educational centre to integrate ODSERVA in their classes.
From Game to Action

From Game to Action

We don’t want the experience to end when the screen goes off.

  • VolunCloud Connection: Integration with volunteering platforms to find real opportunities.
  • NGO Catalogue: We connect young people with expert entities aligned with their favourite SDGs.
Communication that Transforms

Communication that Transforms

We do pedagogy through narrative.

  • Multi-channel Campaigns: Communication strategies designed for young audiences.
  • Political Advocacy: We propose public policies to improve knowledge of the SDGs in Spain.

HOW DO WE DO IT?

It’s not just a game: it’s a learning ecosystem based on science and participation.

Artificial Intelligence with Purpose

Artificial Intelligence with Purpose.
We use AI to:

Generate maps of collective interests (anonymised data on what concerns young people).

Personalise the experience, adapting challenges to each user’s affinities and abilities.

Co-creation and Gamification

Co-creation and Gamification

The project is born from participatory methodologies where users are not just players, but co-designers of the experience.

Digital-Analogue Duality

Digital-Analogue Duality

We combine Virtual Reality (VR) and mobile applications with parallel physical activities to contrast the impact of learning in digital vs. analogue environments.

TRIPLE IMPACT

ODSERVA 3.0 not only teaches, but transforms reality at three levels:

Economic Development

Economic Development

  • New Skills: We improve youth employability through advanced digital skills and data analysis.
  • Social Intelligence: Aggregated data helps institutions design better public policies based on what really matters to young people.
Environmental Development

Environmental Development

  • Ecological Ethics: Immersion in narratives of responsible consumption and environmental justice to internalise sustainable practices in an experiential way.

TERRITORIAL COMMITMENT

ODSERVA 3.0 not only follows the UN’s 2030 Agenda, but lands in the reality of each territory:

CANARY ISLANDS

Adapted to the Canary Islands Agenda 2030, with a focus on environmental justice and social equity in the island context.

VALENCIAN
COMMUNITY

Framed within the Valencian Strategy for Sustainable Development, promoting governance based on indicators and educational innovation.

NATIONAL
IMPACT

Although born in universities, we target young people aged 14 to 30 (Secondary, Vocational Training and University) throughout Spain.

Our Goal: Directly impact more than 40,000 young people, prioritising vulnerable groups, migrants and people with low digital connectivity.

OUR STORY

The evolution of ODSERVA is the story of growing commitment to accessibility:

2023
(THE BEGINNING)

Born as a collaboration between the Polytechnic University of Cartagena and the Volunteering Platform to bring the SDGs closer to young people through Virtual Reality.

2024
(UNIVERSALISATION)

The project expands to include co-official languages and English, seeking a more universal tool.

2025
(INCLUSIVE
CO-CREATION)

A joint design process begins with leading disability entities to ensure visual, hearing and cognitive accessibility.

TODAY
(ODSERVA 3.0)

The UV and ULL take the lead to consolidate a tool that connects the global with the local, the institutional with the community, and awareness with action.

SDG Wheel